_meshCombiner | MB3_MeshBaker | protected |
_ValidateForUpdateSkinnedMeshBounds() | MB3_MeshBakerCommon | protectedvirtual |
AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource) | MB3_MeshBaker | virtual |
AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource) | MB3_MeshBaker | virtual |
Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | MB3_MeshBakerCommon | virtual |
Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | MB3_MeshBakerCommon | virtual |
ApplyShowHide() | MB3_MeshBaker | virtual |
bakeAssetsInPlaceFolderPath | MB3_MeshBakerCommon | |
BuildSceneMeshObject() | MB3_MeshBaker | |
clearBuffersAfterBake | MB3_MeshBakerCommon | |
ClearMesh() | MB3_MeshBakerCommon | virtual |
CombinedMeshContains(GameObject go) | MB3_MeshBakerCommon | virtual |
DestroyMesh() | MB3_MeshBakerCommon | virtual |
DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods) | MB3_MeshBakerCommon | virtual |
DoCombinedValidate(MB3_MeshBakerRoot mom, MB_ObjsToCombineTypes objToCombineType, MB2_EditorMethodsInterface editorMethods, MB2_ValidationLevel validationLevel) | MB3_MeshBakerRoot | static |
EnableDisableSourceObjectRenderers(bool show) | MB3_MeshBakerCommon | |
GetNumObjectsInCombined() | MB3_MeshBakerCommon | virtual |
GetNumVerticesFor(GameObject go) | MB3_MeshBakerCommon | virtual |
GetObjectsToCombine() | MB3_MeshBakerCommon | virtual |
GetTextureBaker() | MB3_MeshBakerCommon | |
meshCombiner | MB3_MeshBaker | |
objsToMesh | MB3_MeshBakerCommon | |
resultPrefab | MB3_MeshBakerCommon | |
ShowHide(GameObject[] gos, GameObject[] deleteGOs) | MB3_MeshBaker | virtual |
textureBakeResults | MB3_MeshBakerCommon | |
UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV1=false, bool updateUV2=false, bool updateColors=false, bool updateSkinningInfo=false) | MB3_MeshBakerCommon | virtual |
UpdateSkinnedMeshApproximateBounds() | MB3_MeshBakerCommon | virtual |
UpdateSkinnedMeshApproximateBoundsFromBones() | MB3_MeshBakerCommon | virtual |
UpdateSkinnedMeshApproximateBoundsFromBounds() | MB3_MeshBakerCommon | virtual |
useObjsToMeshFromTexBaker | MB3_MeshBakerCommon | |