MeshBaker
MB3_MeshBaker Member List

This is the complete list of members for MB3_MeshBaker, including all inherited members.

_meshCombinerMB3_MeshBakerprotected
_ValidateForUpdateSkinnedMeshBounds()MB3_MeshBakerCommonprotectedvirtual
AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource)MB3_MeshBakervirtual
AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource)MB3_MeshBakervirtual
Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null)MB3_MeshBakerCommonvirtual
Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null)MB3_MeshBakerCommonvirtual
ApplyShowHide()MB3_MeshBakervirtual
bakeAssetsInPlaceFolderPathMB3_MeshBakerCommon
BuildSceneMeshObject()MB3_MeshBaker
clearBuffersAfterBakeMB3_MeshBakerCommon
ClearMesh()MB3_MeshBakerCommonvirtual
CombinedMeshContains(GameObject go)MB3_MeshBakerCommonvirtual
DestroyMesh()MB3_MeshBakerCommonvirtual
DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods)MB3_MeshBakerCommonvirtual
DoCombinedValidate(MB3_MeshBakerRoot mom, MB_ObjsToCombineTypes objToCombineType, MB2_EditorMethodsInterface editorMethods, MB2_ValidationLevel validationLevel)MB3_MeshBakerRootstatic
EnableDisableSourceObjectRenderers(bool show)MB3_MeshBakerCommon
GetNumObjectsInCombined()MB3_MeshBakerCommonvirtual
GetNumVerticesFor(GameObject go)MB3_MeshBakerCommonvirtual
GetObjectsToCombine()MB3_MeshBakerCommonvirtual
GetTextureBaker()MB3_MeshBakerCommon
meshCombinerMB3_MeshBaker
objsToMeshMB3_MeshBakerCommon
resultPrefabMB3_MeshBakerCommon
ShowHide(GameObject[] gos, GameObject[] deleteGOs)MB3_MeshBakervirtual
textureBakeResultsMB3_MeshBakerCommon
UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV1=false, bool updateUV2=false, bool updateColors=false, bool updateSkinningInfo=false)MB3_MeshBakerCommonvirtual
UpdateSkinnedMeshApproximateBounds()MB3_MeshBakerCommonvirtual
UpdateSkinnedMeshApproximateBoundsFromBones()MB3_MeshBakerCommonvirtual
UpdateSkinnedMeshApproximateBoundsFromBounds()MB3_MeshBakerCommonvirtual
useObjsToMeshFromTexBakerMB3_MeshBakerCommon