| _meshCombiner | MB3_MeshBaker | protected |
| _ValidateForUpdateSkinnedMeshBounds() | MB3_MeshBakerCommon | protectedvirtual |
| AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource) | MB3_MeshBaker | virtual |
| AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource) | MB3_MeshBaker | virtual |
| Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | MB3_MeshBakerCommon | virtual |
| Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | MB3_MeshBakerCommon | virtual |
| ApplyShowHide() | MB3_MeshBaker | virtual |
| bakeAssetsInPlaceFolderPath | MB3_MeshBakerCommon | |
| BuildSceneMeshObject() | MB3_MeshBaker | |
| clearBuffersAfterBake | MB3_MeshBakerCommon | |
| ClearMesh() | MB3_MeshBakerCommon | virtual |
| CombinedMeshContains(GameObject go) | MB3_MeshBakerCommon | virtual |
| DestroyMesh() | MB3_MeshBakerCommon | virtual |
| DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods) | MB3_MeshBakerCommon | virtual |
| DoCombinedValidate(MB3_MeshBakerRoot mom, MB_ObjsToCombineTypes objToCombineType, MB2_EditorMethodsInterface editorMethods, MB2_ValidationLevel validationLevel) | MB3_MeshBakerRoot | static |
| EnableDisableSourceObjectRenderers(bool show) | MB3_MeshBakerCommon | |
| GetNumObjectsInCombined() | MB3_MeshBakerCommon | virtual |
| GetNumVerticesFor(GameObject go) | MB3_MeshBakerCommon | virtual |
| GetObjectsToCombine() | MB3_MeshBakerCommon | virtual |
| GetTextureBaker() | MB3_MeshBakerCommon | |
| meshCombiner | MB3_MeshBaker | |
| objsToMesh | MB3_MeshBakerCommon | |
| resultPrefab | MB3_MeshBakerCommon | |
| ShowHide(GameObject[] gos, GameObject[] deleteGOs) | MB3_MeshBaker | virtual |
| textureBakeResults | MB3_MeshBakerCommon | |
| UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV1=false, bool updateUV2=false, bool updateColors=false, bool updateSkinningInfo=false) | MB3_MeshBakerCommon | virtual |
| UpdateSkinnedMeshApproximateBounds() | MB3_MeshBakerCommon | virtual |
| UpdateSkinnedMeshApproximateBoundsFromBones() | MB3_MeshBakerCommon | virtual |
| UpdateSkinnedMeshApproximateBoundsFromBounds() | MB3_MeshBakerCommon | virtual |
| useObjsToMeshFromTexBaker | MB3_MeshBakerCommon | |