Bullet Physics In Unity3D!

 

This is something I have been tinkering with for a long time and finally made it work! I owe a huge thanks to Andres Tracks for his BulletSharp PInvoke project on Github. He is the one who has done the majority of the work building the necessary wrappers. It was still tricky getting it working in Unity though. I will try to post some how to documentation soon explaining how to do it.

 


Posted

in

by

Tags: