Category: Development Blog

  • Towards A Fully Controllable Physics Driven Character

    This is my current passion project. My dream is to create a fully player controllable powered ragdoll character. It is powered by forces and torques at the joints. It needs to keep its own balance, be able to get up when it falls down, uneven terrain is difficult. The player sets goals (direction, speed, turning…

  • BULLET PHYSICS TUTORIAL: ATTACHING SOFTBODIES TO SKINNED MESHES

    Drive high poly skinned meshes with low poly soft bodies using Bullet Physics. The full tutorial is available here.

  • EVA Infinity Devblog #2

    It has been a busy couple of weeks working on EVA Infinity and I am excited to update people on the progress. The past two weeks have been about cleaning up details. First, the ‘programmer artwork’ for the level loading bar has been replaced with a more polished progress bar. More importantly, the throw animations…

  • EVA Infinity Devblog # 1

    The summer is over, autumn has arrived, and it is time to get back to work. The summer was busier than expected. Mesh Baker was included in a two-week madness sale on the Unity Asset Store. This was a fabulous opportunity, but one that has kept me busy for a month responding to support and feature…