Category: EVA Infinity

  • EVA Infinity Devblog #2

    It has been a busy couple of weeks working on EVA Infinity and I am excited to update people on the progress. The past two weeks have been about cleaning up details. First, the ‘programmer artwork’ for the level loading bar has been replaced with a more polished progress bar. More importantly, the throw animations…

  • EVA Infinity Devblog # 1

    The summer is over, autumn has arrived, and it is time to get back to work. The summer was busier than expected. Mesh Baker was included in a two-week madness sale on the Unity Asset Store. This was a fabulous opportunity, but one that has kept me busy for a month responding to support and feature…