Category: Uncategorized

  • New Version Of Mesh Baker LOD Available

    A new version of Mesh Baker LOD is available. This version includes a new cluster type for skinned meshes which makes it possible to group skinned meshes. It is also possible to NOT bake meshes at particular levels. This is useful for not baking level zero meshes which are often large and only a few…

  • New Mesh Baker Skinned Mesh Tutorial Videos

    I have created a couple of new tutorial videos focusing on combining skinned meshes and saving skinned meshes as a prefab. Combining Skinned Meshes And Saving As A Prefab Combining Mesh Renderer Objects Into A Skinned Mesh

  • Mesh Baker 3 Released

    Mesh Baker 3 has been released. It should be live in the Asset Store shortly. This version is a big cleanup and refactor of the code. It is something I have wanted to do for a long time but have been avoiding because the changes require changing how settings are stored in the components and…

  • Mesh Baker LOD now available in the Asset Store!

    Make your open world fly!  It’s like static batching and LOD combined!  Find out more here. Mesh Baker LOD is now available in the asset store.  

  • Mesh Baker LOD Is Ready!

    Mesh Baker LOD is finally ready and has been submitted to the asset store. The results are fantastic! A 95% reduction in drawcalls in my example scenes. Check out this video to see what I mean. More tutorial videos an information are available here.

  • Coming Soon Mesh Baker LOD

    I am putting the finishing touches on my latest asset MeshBaker LOD. This asset combines level of detail meshes into clusters and bakes the clusters into combined meshes. As the camera moves closer and further away from the objects the LODs are updated in the combined mesh. It can also be used with skinned meshes…

  • Version 2.8.2 is now available in the asset store.

    Version 2.8.2 is now available in the asset store. This is a big upgrade with three new features. 1) MeshBaker now includes its own texture packer. You are no longer limited to packing textures into an atlas that is a power of two. The included texture packer will pack an atlas that is just big enough…

  • Coming Soon Mesh Baker Will Have Its Own Texture Packer

    Some of the frustrations with Mesh Baker have been due to limitations with Unity’s texture packer. Atlases must be a power of two which can mean wasted space in the atlases and the API requires that all textures be loaded in memory when calling the packer which is expensive and can cause MissingReferenceExceptions to be…

  • New Tutorial How To Combine Meshes With Submeshes Using Michael O’s Tropical Nature Pack

    A new tutorial is available on Youtube showing how to combine meshes with submeshes using Michael O’s Tropical Nature Pack.

  • Sale! Mesh Baker 2 On Sale for 50% Off One Day Only

    For one day only Mesh Baker 2 is on sale in the Asset Store. 50% off. Pick it up today.