MeshBaker
Classes | Namespaces | Enumerations | Functions
MB2_Core.cs File Reference

Classes

interface  DigitalOpus.MB.Core.MB2_EditorMethodsInterface
 M b2_ texture combiner editor methods. More...
 

Namespaces

package  DigitalOpus.MB.Core
 

Enumerations

enum  DigitalOpus.MB.Core.MB_ObjsToCombineTypes { DigitalOpus.MB.Core.MB_ObjsToCombineTypes.prefabOnly, DigitalOpus.MB.Core.MB_ObjsToCombineTypes.sceneObjOnly, DigitalOpus.MB.Core.MB_ObjsToCombineTypes.dontCare }
 
enum  DigitalOpus.MB.Core.MB_OutputOptions { DigitalOpus.MB.Core.MB_OutputOptions.bakeIntoPrefab, DigitalOpus.MB.Core.MB_OutputOptions.bakeMeshsInPlace, DigitalOpus.MB.Core.MB_OutputOptions.bakeTextureAtlasesOnly, DigitalOpus.MB.Core.MB_OutputOptions.bakeIntoSceneObject }
 
enum  DigitalOpus.MB.Core.MB_RenderType { DigitalOpus.MB.Core.MB_RenderType.meshRenderer, DigitalOpus.MB.Core.MB_RenderType.skinnedMeshRenderer }
 
enum  DigitalOpus.MB.Core.MB2_OutputOptions { DigitalOpus.MB.Core.MB2_OutputOptions.bakeIntoSceneObject, DigitalOpus.MB.Core.MB2_OutputOptions.bakeMeshAssetsInPlace, DigitalOpus.MB.Core.MB2_OutputOptions.bakeIntoPrefab }
 
enum  DigitalOpus.MB.Core.MB2_LightmapOptions { DigitalOpus.MB.Core.MB2_LightmapOptions.preserve_current_lightmapping, DigitalOpus.MB.Core.MB2_LightmapOptions.ignore_UV2, DigitalOpus.MB.Core.MB2_LightmapOptions.copy_UV2_unchanged, DigitalOpus.MB.Core.MB2_LightmapOptions.generate_new_UV2_layout }
 
enum  DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum { DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum.UnitysPackTextures, DigitalOpus.MB.Core.MB2_PackingAlgorithmEnum.MeshBakerTexturePacker }
 
enum  DigitalOpus.MB.Core.MB2_ValidationLevel { DigitalOpus.MB.Core.MB2_ValidationLevel.none, DigitalOpus.MB.Core.MB2_ValidationLevel.quick, DigitalOpus.MB.Core.MB2_ValidationLevel.robust }
 

Functions

delegate void DigitalOpus.MB.Core.ProgressUpdateDelegate (string msg, float progress)