AddTextureFormat(Texture2D tx, bool isNormalMap) | DigitalOpus.MB.Core.MB3_EditorMethods | |
CheckBuildSettings(long estimatedArea) | DigitalOpus.MB.Core.MB3_EditorMethods | |
CheckPrefabTypes(MB_ObjsToCombineTypes objToCombineType, List< GameObject > objsToMesh) | DigitalOpus.MB.Core.MB3_EditorMethods | |
Clear() | DigitalOpus.MB.Core.MB3_EditorMethods | |
CommitChangesToAssets() | DigitalOpus.MB.Core.MB3_EditorMethods | |
Destroy(UnityEngine.Object o) | DigitalOpus.MB.Core.MB3_EditorMethods | |
GetMaximumAtlasDimension() | DigitalOpus.MB.Core.MB3_EditorMethods | |
GetPlatformString() | DigitalOpus.MB.Core.MB3_EditorMethods | |
IsCompressed(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
IsNormalMap(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SaveAtlasToAssetDatabase(Texture2D atlas, ShaderTextureProperty texPropertyName, int atlasNum, Material resMat) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SetMaterialTextureProperty(Material target, ShaderTextureProperty texPropName, string texturePath) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SetNormalMap(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SetReadFlags(ProgressUpdateDelegate progressInfo) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SetReadWriteFlag(Texture2D tx, bool isReadable, bool addToList) | DigitalOpus.MB.Core.MB3_EditorMethods | |
SetTextureSize(Texture2D tx, int size) | DigitalOpus.MB.Core.MB3_EditorMethods | |
ValidateSkinnedMeshes(List< GameObject > objs) | DigitalOpus.MB.Core.MB3_EditorMethods | |