MeshBaker
DigitalOpus.MB.Core.MB3_MeshCombinerSingle Member List

This is the complete list of members for DigitalOpus.MB.Core.MB3_MeshCombinerSingle, including all inherited members.

_doColDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doNormDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doTanDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doUVDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doUV1DigitalOpus.MB.Core.MB3_MeshCombinerprotected
_lightmapOptionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_LOG_LEVELDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_MBVersionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_nameDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_outputOptionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_renderTypeDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_resultSceneObjectDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_targetRendererDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_textureBakeResultsDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_validationLevelDigitalOpus.MB.Core.MB3_MeshCombinerprotected
AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource=true)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
Apply(GenerateUV2Delegate uv2GenerationMethod)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, GenerateUV2Delegate uv2GenerationMethod=null)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply()DigitalOpus.MB.Core.MB3_MeshCombinervirtual
ApplyShowHide()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
BuildSceneHierarch(MB3_MeshCombinerSingle mom, GameObject root, Mesh m, bool createNewChild=false, GameObject[] objsToBeAdded=null)DigitalOpus.MB.Core.MB3_MeshCombinerSinglestatic
BuildSceneMeshObject(GameObject[] gos=null, bool createNewChild=false)DigitalOpus.MB.Core.MB3_MeshCombinerSingle
ClearBuffers()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
ClearMesh()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
CombinedMeshContains(GameObject go)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
DestroyMesh()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
doColDigitalOpus.MB.Core.MB3_MeshCombiner
doNormDigitalOpus.MB.Core.MB3_MeshCombiner
doTanDigitalOpus.MB.Core.MB3_MeshCombiner
doUVDigitalOpus.MB.Core.MB3_MeshCombiner
doUV1DigitalOpus.MB.Core.MB3_MeshCombiner
doUV2()DigitalOpus.MB.Core.MB3_MeshCombinervirtual
EVAL_VERSIONDigitalOpus.MB.Core.MB3_MeshCombinerstatic
GenerateUV2Delegate(Mesh m)DigitalOpus.MB.Core.MB3_MeshCombiner
GetBones()DigitalOpus.MB.Core.MB3_MeshCombinerSingle
GetLightmapIndex()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
GetMesh()DigitalOpus.MB.Core.MB3_MeshCombinerSingle
GetNumObjectsInCombined()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
GetNumVerticesFor(GameObject go)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
GetNumVerticesFor(int instanceID)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
GetObjectsInCombined()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
GetSubmeshTrisWithShowHideApplied()DigitalOpus.MB.Core.MB3_MeshCombinerSingle
lightmapOptionDigitalOpus.MB.Core.MB3_MeshCombiner
LOG_LEVELDigitalOpus.MB.Core.MB3_MeshCombiner
nameDigitalOpus.MB.Core.MB3_MeshCombiner
objectsInCombinedMeshDigitalOpus.MB.Core.MB3_MeshCombinerSingleprotected
outputOptionDigitalOpus.MB.Core.MB3_MeshCombiner
renderTypeDigitalOpus.MB.Core.MB3_MeshCombinerSingle
resultSceneObjectDigitalOpus.MB.Core.MB3_MeshCombinerSingle
ShowHideGameObjects(GameObject[] toShow, GameObject[] toHide)DigitalOpus.MB.Core.MB3_MeshCombinerSingle
targetRendererDigitalOpus.MB.Core.MB3_MeshCombiner
textureBakeResultsDigitalOpus.MB.Core.MB3_MeshCombinerSingle
UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV1=false, bool updateUV2=false, bool updateColors=false, bool updateSkinningInfo=false)DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
UpdateSkinnedMeshApproximateBounds()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
UpdateSkinnedMeshApproximateBoundsFromBones()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
UpdateSkinnedMeshApproximateBoundsFromBonesStatic(Transform[] bs, SkinnedMeshRenderer smr)DigitalOpus.MB.Core.MB3_MeshCombinerstatic
UpdateSkinnedMeshApproximateBoundsFromBounds()DigitalOpus.MB.Core.MB3_MeshCombinerSinglevirtual
UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List< GameObject > objectsInCombined, SkinnedMeshRenderer smr)DigitalOpus.MB.Core.MB3_MeshCombinerstatic
ValidateTargRendererAndMeshAndResultSceneObj()DigitalOpus.MB.Core.MB3_MeshCombinerSingle
validationLevelDigitalOpus.MB.Core.MB3_MeshCombiner