_doCol | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_doNorm | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_doTan | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_doUV | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_doUV1 | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_lightmapOption | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_LOG_LEVEL | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_MBVersion | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_name | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_outputOption | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_renderType | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_resultSceneObject | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_targetRenderer | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_textureBakeResults | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
_validationLevel | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource=true) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource=true) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply() | DigitalOpus.MB.Core.MB3_MeshCombiner | virtual |
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(GenerateUV2Delegate uv2GenerationMethod) | DigitalOpus.MB.Core.MB3_MeshCombiner | pure virtual |
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool colors, bool uv1, bool uv2, bool bones=false, GenerateUV2Delegate uv2GenerationMethod=null) | DigitalOpus.MB.Core.MB3_MeshCombiner | pure virtual |
ClearBuffers() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
ClearMesh() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
CombinedMeshContains(GameObject go) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
DestroyMesh() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
doCol | DigitalOpus.MB.Core.MB3_MeshCombiner | |
doNorm | DigitalOpus.MB.Core.MB3_MeshCombiner | |
doTan | DigitalOpus.MB.Core.MB3_MeshCombiner | |
doUV | DigitalOpus.MB.Core.MB3_MeshCombiner | |
doUV1 | DigitalOpus.MB.Core.MB3_MeshCombiner | |
doUV2() | DigitalOpus.MB.Core.MB3_MeshCombiner | virtual |
EVAL_VERSION | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
GenerateUV2Delegate(Mesh m) | DigitalOpus.MB.Core.MB3_MeshCombiner | |
GetLightmapIndex() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
GetNumObjectsInCombined() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
GetNumVerticesFor(GameObject go) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
GetNumVerticesFor(int gameObjectID) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
GetObjectsInCombined() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
lightmapOption | DigitalOpus.MB.Core.MB3_MeshCombiner | |
LOG_LEVEL | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
maxVertsInMesh | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
meshCombiners | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
name | DigitalOpus.MB.Core.MB3_MeshCombiner | |
obj2MeshCombinerMap | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
outputOption | DigitalOpus.MB.Core.MB3_MeshCombiner | |
renderType | DigitalOpus.MB.Core.MB3_MeshCombiner | |
resultSceneObject | DigitalOpus.MB.Core.MB3_MeshCombiner | |
targetRenderer | DigitalOpus.MB.Core.MB3_MeshCombiner | |
textureBakeResults | DigitalOpus.MB.Core.MB3_MeshCombiner | |
UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV1=false, bool updateUV2=false, bool updateColors=false, bool updateSkinningInfo=false) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
UpdateSkinnedMeshApproximateBounds() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
UpdateSkinnedMeshApproximateBoundsFromBones() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
UpdateSkinnedMeshApproximateBoundsFromBonesStatic(Transform[] bs, SkinnedMeshRenderer smr) | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
UpdateSkinnedMeshApproximateBoundsFromBounds() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List< GameObject > objectsInCombined, SkinnedMeshRenderer smr) | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
validationLevel | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |