_atlasPadding | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_customShaderPropNames | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_fixOutOfBoundsUVs | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_maxTilingBakeSize | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_meshBakerTexturePackerForcePowerOfTwo | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_packingAlgorithm | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_resizePowerOfTwoTextures | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_saveAtlasesAsAssets | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_temporaryTextures | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
_textureBakeResults | DigitalOpus.MB.Core.MB3_TextureCombiner | protected |
atlasPadding | DigitalOpus.MB.Core.MB3_TextureCombiner | |
CombineTexturesIntoAtlases(ProgressUpdateDelegate progressInfo, MB_AtlasesAndRects resultAtlasesAndRects, Material resultMaterial, List< GameObject > objsToMesh, List< Material > allowedMaterialsFilter, MB2_EditorMethodsInterface textureEditorMethods=null) | DigitalOpus.MB.Core.MB3_TextureCombiner | |
CopyScaledAndTiledToAtlas(MeshBakerMaterialTexture source, int targX, int targY, int targW, int targH, bool _fixOutOfBoundsUVs, int maxSize, Color[][] atlasPixels, int atlasWidth, bool isNormalMap, ProgressUpdateDelegate progressInfo=null) | DigitalOpus.MB.Core.MB3_TextureCombiner | |
customShaderPropNames | DigitalOpus.MB.Core.MB3_TextureCombiner | |
fixOutOfBoundsUVs | DigitalOpus.MB.Core.MB3_TextureCombiner | |
GetAdjustedForScaleAndOffset2(MeshBakerMaterialTexture source) | DigitalOpus.MB.Core.MB3_TextureCombiner | |
LOG_LEVEL | DigitalOpus.MB.Core.MB3_TextureCombiner | |
maxTilingBakeSize | DigitalOpus.MB.Core.MB3_TextureCombiner | |
meshBakerTexturePackerForcePowerOfTwo | DigitalOpus.MB.Core.MB3_TextureCombiner | |
packingAlgorithm | DigitalOpus.MB.Core.MB3_TextureCombiner | |
resizePowerOfTwoTextures | DigitalOpus.MB.Core.MB3_TextureCombiner | |
saveAtlasesAsAssets | DigitalOpus.MB.Core.MB3_TextureCombiner | |
shaderTexPropertyNames | DigitalOpus.MB.Core.MB3_TextureCombiner | static |
SuggestTreatment(List< GameObject > objsToMesh, Material[] resultMaterials, List< ShaderTextureProperty > _customShaderPropNames) | DigitalOpus.MB.Core.MB3_TextureCombiner | |
textureBakeResults | DigitalOpus.MB.Core.MB3_TextureCombiner | |