Alpha Version of Fully Physically Simulated Character Controller

Almost usable fully physically simulated experimental character controller. No animations. It has been trained to mimic animations, but needs to walk, balance, turn etc… while mimicking the animations. It can walk, run, jump, tumble & getup. It is awkward to use, some things that one takes for granted (predictable jumps, reliable landing) can be challenging. I do find it a lot of fun to play with though. It uses five trained models (Walk/Run, Jump, Tumble, Idle, Getup) the models were trained in Unity3d using ML-Agents. The project is based loosely on this deep mimic paper:


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