Category: EVA Infinity
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EVA Infinity Devblog #2
It has been a busy couple of weeks working on EVA Infinity and I am excited to update people on the progress. The past two weeks have been about cleaning up details. First, the ‘programmer artwork’ for the level loading bar has been replaced with a more polished progress bar. More importantly, the throw animations…
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EVA Infinity Devblog # 1
The summer is over, autumn has arrived, and it is time to get back to work. The summer was busier than expected. Mesh Baker was included in a two-week madness sale on the Unity Asset Store. This was a fabulous opportunity, but one that has kept me busy for a month responding to support and feature…