Category: Uncategorized
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Working On Physically Simulated Character Controller
I have always wanted a keyboard controlled, fully physically simulated powered-ragdoll that would walk, run, jump, stand using forces and torques (just like a real world person). With the accessibility of deep learning APIs, this appears to be becoming possible. The current version can stand, walk, run, getup (not very robust yet), jump (do we…
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Huge Mesh Baker Update 3.29.0
Mesh Baker 2.29.0 has been released. This update brings the ability to work with Texture Arrays! Here is a link to the manual Mesh Baker – Texture Arrays manual which explains how to work with them in detail.
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New version of Mesh Baker available 3.27.1!
This version includes improvements to the MeshBakerGrouper workflow. The Pie grouper now has rings as well as segments and all segments in the inermost ring can be combined into a single segment. (Thanks for the suggestion @nickrart ). Settings used by a MeshBaker can now optionally be stored in a ScriptableObject asset. These can be shared by…
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May Madness Sale!
Mesh Baker is 50% off on the Unity Asset Store!
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Mesh Baker Update 3.26.3
The update includes to bug fixes: Fix bug with MeshBakerFast texture packer where textures could be copied to atlas upside down on some platforms. This fixes issue where meshes baked in the editor cannot be modified at runtime. Added code to delete runtime created meshes when switching scenes. The update also changes how Mesh Baker…
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Introducing Two Texture Packers: Horizontal And Vertical
Some meshes (eg. tree trunks) use a lot of tiling textures that are repeated many times vertically up the mesh. Baking this tiling would usually exceed the maximum atlas size and atlas quality would be poor. It would normally be impossible to pack these textures together effectively in an atlas. However it is still possible…
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Digital Opus at Unite Austin 2017
I will be at the Unity annual developer conference October 3 – 5 in Austin, Texas. Check out the Digital Opus kiosk on the expo floor of the Austin Convention Center. I look forward to meeting some of you there!
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Mesh Baker in Unity Mobile Essentials Pack
Mesh Baker was selected for the Unity Mobile Essentials Pack !
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Mesh Baker Now Supports Blend Shapes!
There is a new version of Mesh Baker available in the Unity Asset Store with a trio of exciting new features: Support for Blend Shapes Combine ‘Optimized’ Skinned Meshes Bake textures at runtime as a coroutine
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New Version Of Mesh Baker With Better Support For Non-Texture Properties
This version offers improved support for non-texture material properties such as _Color and _Glossiness through the addition of TextureBlenders. TextureBlenders are custom scripts that blend non-texture properties with textures as they are being added to an atlas. It is easy to extend Mesh Baker by writing TextureBlenders for custom shaders. This version also offers support…