It has been a busy couple of weeks working on EVA Infinity and I am excited to update people on the progress. The past two weeks have been about cleaning up details. First, the ‘programmer artwork’ for the level loading bar has been replaced with a more polished progress bar. More importantly, the throw animations…
The summer is over, autumn has arrived, and it is time to get back to work. The summer was busier than expected. Mesh Baker was included in a two-week madness sale on the Unity Asset Store. This was a fabulous opportunity, but one that has kept me busy for a month responding to support and feature…
There is a new version of Mesh Baker available in the Unity Asset Store with a trio of exciting new features: Support for Blend Shapes Combine ‘Optimized’ Skinned Meshes Bake textures at runtime as a coroutine
This version offers improved support for non-texture material properties such as _Color and _Glossiness through the addition of TextureBlenders. TextureBlenders are custom scripts that blend non-texture properties with textures as they are being added to an atlas. It is easy to extend Mesh Baker by writing TextureBlenders for custom shaders. This version also offers support…
Bullet physics for Unity is now available as a free asset in the Unity Asset Store! Asset Store Forum Thread
Customize your characters by switching clothing: sweaters, swimsuits, space suits, gloves, wetsuits etc… Slowly turn your character into a zombie one limb at a time. Do all this at runtime and maintain one drawcall per character. A new Mesh Baker updated has been released to the Unity Asset Store with character customization features. The update…
Mesh Baker has two cool new abilities that improve its atlas building capabilities: When a source texture is copied to a target atlas only the part that is used by the source mesh gets copied. This is great if the source mesh already uses an atlas. It is not efficient to be copying atlas into…
EVA Infinity is now live in the Windows Store, just in time for submission to the Unity Game Development competition! This is exciting as it is the first time it is publicly available for sale. I still plan on continuing to work on the game. There are still untried level ideas and I would like…
It is an exciting time for me. I have spent December and January getting EVA Infinity ready for release. Nine new levels have been added. Other levels have been adjusted for difficulty. It has been tested endlessly on tablets and PCs. Settings have been added for adjusting difficulty. In a few days it will go live…
I have created a page on my website explaining how to build and use Bullet Physics in Unity3d. Check it out here.