DigitalOpus.MB.Core.GameObjectFilterInfo.GameObjectFilterInfo |
( |
GameObject |
g, |
|
|
HashSet< GameObject > |
objsAlreadyInBakers |
|
) |
| |
int DigitalOpus.MB.Core.GameObjectFilterInfo.CompareTo |
( |
System.Object |
obj | ) |
|
bool DigitalOpus.MB.Core.GameObjectFilterInfo.alreadyInBakerList = false |
GameObject DigitalOpus.MB.Core.GameObjectFilterInfo.go |
bool DigitalOpus.MB.Core.GameObjectFilterInfo.isMeshRenderer = true |
bool DigitalOpus.MB.Core.GameObjectFilterInfo.isStatic = false |
int DigitalOpus.MB.Core.GameObjectFilterInfo.lightmapIndex = -1 |
string DigitalOpus.MB.Core.GameObjectFilterInfo.materialName = "" |
Material [] DigitalOpus.MB.Core.GameObjectFilterInfo.materials = null |
int DigitalOpus.MB.Core.GameObjectFilterInfo.numMaterials = 1 |
int DigitalOpus.MB.Core.GameObjectFilterInfo.numVerts = 0 |
bool DigitalOpus.MB.Core.GameObjectFilterInfo.outOfBoundsUVs = false |
string DigitalOpus.MB.Core.GameObjectFilterInfo.shaderName = "" |
Shader [] DigitalOpus.MB.Core.GameObjectFilterInfo.shaders = null |
bool DigitalOpus.MB.Core.GameObjectFilterInfo.submeshesOverlap = false |
string DigitalOpus.MB.Core.GameObjectFilterInfo.warning |
The documentation for this class was generated from the following file: