DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.CombinedMesh |
( |
int |
maxNumVertsInMesh, |
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GameObject |
resultSceneObject, |
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MB2_LogLevel |
ll |
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) |
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bool DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.isEmpty |
( |
| ) |
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int DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.extraSpace = -1 |
List<GameObject> DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.gosToAdd |
List<int> DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.gosToDelete |
List<GameObject> DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.gosToUpdate |
bool DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.isDirty = false |
int DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.numVertsInListToAdd = 0 |
int DigitalOpus.MB.Core.MB3_MultiMeshCombiner.CombinedMesh.numVertsInListToDelete = 0 |
The documentation for this class was generated from the following file: