I will be on vacation next week and will be unavailable to respond to support requests. Sorry for the inconvenience.
There is a new version of Mesh Baker available in the Unity Asset Store with a trio of exciting new features:
Customize your characters by switching clothing: sweaters, swimsuits, space suits, gloves, wetsuits etc… Slowly turn your character into a zombie one limb at a time. Do all this at runtime and maintain one drawcall per character.
A new Mesh Baker updated has been released to the Unity Asset Store with character customization features. The update includes a script for processing skinned mesh parts so they can be merged seamlessly in Unity. Check out this youtube video for full details.
Mesh Baker has two cool new abilities that improve its atlas building capabilities:
Aside from these changes there are a few aesthetic changes.
EVA Infinity is now live in the Windows Store, just in time for submission to the Unity Game Development competition! This is exciting as it is the first time it is publicly available for sale. I still plan on continuing to work on the game. There are still untried level ideas and I would like to develop the story further.
It is an exciting time for me. I have spent December and January getting EVA Infinity ready for release. Nine new levels have been added. Other levels have been adjusted for difficulty. It has been tested endlessly on tablets and PCs. Settings have been added for adjusting difficulty. In a few days it will go live on the Windows Store.
I am very nervous. EVA Infinity uses a novel mechanic of tethering to objects to navigate and manipulate the environment. What will others think of it?
I have created a page on my website explaining how to build and use Bullet Physics in Unity3d. Check it out here.